![]() 168), Clanbook Ravnos & White-Wolf WikiĮxpanding on a comment I made with additional solutions: All rolls to resist frenzy will be at +3 difficulty for the next 6 nights. It comes at a price though, the ability lasts until the next midnight (so activating just after midnight is best) and when it's over, the beast will strike back. Rötschreck and frenzy rolls will still have to be made, but also against a halved difficulty (rounded up.) Artifacts and stakes still inflict the same damage. Halving bashing damage, Fortitude and Auspex disciplines remain, others at storyteller's discretion. Any sunlight damage taken can be soaked using fortitude at half the difficulty (round up.)įire does damage in the same way as it does to mortals.Īlthoug tired, he can remain active during the day without dice pool caps on Humanity or Path. Successful activation grants many human traits.ĭamage from the sun is taken only if it is direct sunlight and the character is not sufficiently covered. He then rolls Stamina + Occult, any successes activates the power. Of course almost no vampire can spend that amount in one go, so using some of the turns to spend 1 blood and feed 3 is allowed as long as he doesn't runn off to hunt to do so. The vampire has to spend as much consecutive turns as needed to spend 12 blood points. If the character is a Necromancer and he has learned the path: The Corpse in the Monster (Level 5). The other is Necromancy level 5, which is actually quite doable: The first is a crazy high level of Fortitude that's usually only attained by antediluvians such as Zapathasura (Ravnos) who battled packs of Garou, solar reflectors, Bodhisattvas, numerous mortals and three spirits Technocracy in direct sunlights for days. On the other side, if you're a 15th generation thin-blood (with the relevant flaw), sunlight only does lethal damage to you, which you can soak or spend blood to heal more easily than agg. Generally, walking in sunshine is a level 9 power for a discipline. Same thing with the Children of Osiris and Bardo, and that one Obtenebration power from the Dark Ages that blocked out the sun. There's a bloodline called the Kiasyd who have access to a discipline called Mytherceria at level 9, you can resume mortality for a while, which would make you immune to sunlight damage while it was in effect. However, if you want to be immune to sunlight, that's a lot harder. According to page 302 of the Vampire 20th Anniversary edition, the difficulty for soaking sunlight while "fully protected by heavy clothes, sunglasses, gloves, and a wide-brimmed hat" is only 5, which isn't hard to make. Fortitude allows you to soak aggravated damage, including that caused by sunlight. The most reliable way to reduce the damage caused by sunlight is through the use of the discipline of Fortitude. ![]()
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